
Enemies don't kill player characters, but can inflict a variety of status ailments upon them like slowing, stunning, or blinding (screen turns all black). While there is combat and one character specializes in shooting a bow to damage/disable/destroy enemies, I wanted to heavily deemphasize fighting compared to typical RPGs. All units can do certain basic things like move, jump, hover, pick up/throw certain objects (including other playable characters), and manipulate many/most objects like buttons and switches. The optional objectives are generally "collect X" and "complete this level within Y time."Įach unit has at least 1 special ability (activating objects unique to them or shooting arrows or placing platforms in liquid, etc.). The moment-to-moment play is about moving the units around a level, manipulating objects like switches and buttons, to allow all units to reach the level's exit or otherwise complete the required objective(s).Įach level has at least 2 optional objectives and 1 required objective. If the level allows more than this, these other characters are kept in reserve to be swapped at certain tiles. (In multiplayer mode, each player controls one character.) A maximum of 4 players can each play 1 character at a time. Gameplay-wise, each level has access to a certain list of characters, controlled one at a time by a player. Multi-character, one player or multiplayer (local or online), puzzle platformer akin to The Lost Vikings. If this would be better placed elsewhere, please move it.)

(I also wasn't sure where to put this post.
#THE LOST VIKINGS VIDEO GAME CHARCATERS HOW TO#
Thus, since someone else has already made tutorials or/and asset store assets for this game type (engine, etc.), what should I most consider, how to obtain these, and what else should I know? However, due to Unity's versatility and its large asset store, I'm strongly considering it for a game project. I've experimented with certain aspects and done some tutorials, but nothing that seemed spiffy enough to sell.
